![]() The loading screen background image has been changed to a default one, and the thumbnail corresponding to the experience is bigger. Loading Screen: Loading screen is showing more and better information. Multiple bug fixes have been made to stabilize the product and get some improvements in performance. Both builds are in the same state and should not present any differences. MacOS build was released with feature parity with Windows version. It’s encouraged that everyone reads the full extent of the documentation if possible. ![]() The following are some considerations and highlights from the behaviors SP/MP split documentation. All players will see other actors in the same state. behaviors work “globally”: Every message exchanged between actors happens for all the players. The state of the actor will be independent for each player. ![]() It’s main purpose is to allow communication with the Game Objectives in MP. behaviors can work “locally”: Affects each player individually in multiplayer experiences. In the behavior/component selection window there’s a new “Type” dropdown that allows for selection of: Single-player experiences shouldn’t get affected by the distinction, although is always encouraged to be thoughtful and consistent at the moment of selecting a network type for behaviors. The SP/MP split only affects **Multiplayer** experiences. ![]()
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